– ensuring all participants have all of the technical requirements available to allow them to participate fully
– explicitness, especially expectations of online behaviours
– induction, especially overcoming technological hurdles and helping people feel safe, and icebreakers, giving the environment a human face, establishing connections between people
– opportunities and incentives for collaborative working
– timely and relevant feedback to students and clarity over what they can expect in this regard
– flexibility in the design of asynchronous tasks so learners have some control over the pace at which they work, combined with
– structure, especially clarity over timelines and expected outputs of activities, including assessment criteria where relevant
– developing learners' online skills, such as using discussion threads effectively, addressing each other by name, customising the learning environment, conducting online research, etc, etc
– clarity over where and how to get help
– allowing enough time for students to do the activities
I think I shall assimilate those above which are missing in mine, into my own guide to best practice. I have also been thinking today of what other guides would be useful to those new to on-line learning?
- How to convert traditional work into work which is effective for on-line delivery
- Ten principles of good practice for assessments and feedback
- How to create good discussion posts
- Guide to creating an effective ice breaker
- The use of wiki's and portfolios for students
- A guide to using blackboard as a software platform
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